Deviation Actions
Description
{Special thanks to Lordmegi for the incredible app design.}
Name:
Titles: As your character completes events and rps, they're granted titles
Sex: m/f
Age: 18+
Card type: Bronze, silver, Gold {you begin with a bronze card upon joining.}
Race:
{Choose 2 racial traits, copy and paste them into traits section of app under Stats}
- Bismarkian: The people of Bismarkia, the most common of the races. Bismarkians are a proud people, each with little gifts passed down from generation to generation of the time before Bismarkia was unified into peace.
+ Homeland Kinship: You know Bismarkia, you know it’s people, begin with +3 Social Intelligence for being a native
+ Mountain Folk: Generations in the harsh snows left your ancestors strong to it, +2 Physique
+ Folklore Tradition: Your people’s ancestry and loving tradition imbued you with an inclination for local legend, +3 (relevant) Intelligence handling wildlife
- Angeline: The deeply religious people of the HAE who, while being pious, are friends to Bismarkia in recent years. Known for being powerful healers dedicated to their designated god.
+ Passion of Gabriel: Your loyalty to Gabriel fills you with confidence in yourself, bestowing upon you with +2 Academic Intelligence.
+ Lover of Raphael: The kindness of your soul is a symbol of Raphael’s love of humanity, blessing you with +2 Social Intelligence.
+ Warrior of Michael: Your resolute devotion to Michael’s gospel empowers you with an additional +2 Physique.
- Osyrian: The dark-skinned people of the far South known for their lavish riches, hated by the jealous commoners of Bismacia. The royals of Bismacia, however, adore them and the commerce they bring.
+ Exotic Style: You ooze a glittering sense of style and intrigue with your foreign blood, +2 Social Intelligence
+ Earliest Written Tradition: Your land boasts it’s title as the cradle of civilization for good reason, this inborn intellect blesses you with +1 Practical and Academic Intelligence
+ Whores and Thieves: First civilization, first criminals. +2 on rolls contributing to criminal activities.
- Jin: Scholarly people of the East clad in silks, also known for commerce to those who can tell the difference between them and the less diplomatic Genjin.
+ Homeland Civility: Never would you willingly falter at the hands of a disloyal, uncivilized cur. +3 Physique against bandits, Genjin, and criminals.
+ Lauded Diplomats: The saving grace of your cities is their ability to work well with other members of it, +2 Academic Intelligence
+ Engineering Society: Your people have survived this long with their advanced weaponry and mathematics, +2 Practical Intelligence
- Genjin: The giants of the East, a warmongering people unaccustomed to lives of civility.
+ Lords of Iron: Your people are born with a weapon in hand, +2 Physique
+ Warring Tribes: The ferocity of your tribe is legendary, Genjin, your ferocity unmatched. +2 Physique
+ Wise wanderer: It's not easy being a nomad, +2 practical intelligence for your survival skills.
-Mixed race: 1 trait from mother, 1 trait from
Occupation: Can be changed anytime unless you're a noble
Family: Both essential npc and other ocs
Personality:
+Strength +Strength +Strength
-Weakness -weakness -weakness
Likes:
Dislikes:
Other:
History:
Stats:
Base HP: Choose between 40 (thin), 50 (normal), or 60 (buff)
**these are your abilities, if this is your first oc, you have 52 points to distribute how you like though them. For more information: docs.google.com/document/d/17r…
Physique: Physical skills like running, jumping, fighting, etc
Social Intelligence: Includes emotional intelligence, used to help understand yourself and others.
Academic Intelligence: This is your aptitude for academic knowledge, a character's level of study.
Practical Intelligence: The intelligence used on the streets, everything from constructing a wattle fence, how to feed much you should feed your goose, and how much flour for a nice loaf of bread.
Actions/Spells:
Weapons: 1main,
Outfit:
Traits:
Skills:
{Non magic bought tomes}
**If this is your first character, you get to choose peasant clothes, one basic weapon, and three tomes from the Market**